Enemies will drop gold coins and exp orbs depending on how much damage you dealt to them. Other players cannot pick up items meant only for you so stealing exp is not possible.
Friday, June 21, 2013
Thursday, June 20, 2013
Looking pretty sweet
I remember back when I made my first game I had a blog like this and I posted images of my progress. I thought I would do the same this time, however I now realize that most of the images I posted for that game were of new graphics I was making. In BattleRPG I am not doing any graphics, it is all just coding, so I am noticing I have nothing to show!
However the game is coming along better than I could have hoped. In fact the reason I'm even taking a break to make this post is because I just completed a massively complex memory system for the enemies that lets them remember who attacked them and how much damage each player did. While this might seem simple, it has taken me about three days to finish it. If this was a single player game doing something like this would be easy, however getting the enemy to remember who it has interacted with regardless if that player has disconnected, reconnected, changed costume or even informing new players that just connected what previous players have done was incredibly complex.
Saturday, May 25, 2013
It Begins
Blogs are a great way to keep motivated with projects and are fun to look back on once a project is over. I will use this blog to record the progress of a new game I am developing called BattleRPG. A bit of a generic name but it's easier to say than CustomBattleRPG.
Here are the first images of the game. Today I added the ground texture which made the game actually look like something. Before I was only using gray boxes for the floor and everything was white. The second image shows some more progress I made today which is adding enemies that will chase you. The white objects are there just so I know which way the character is facing. The word "Net" is a placeholder where the enemy's name will go. Right now they are just called NetworkEnemy.
Here are the first images of the game. Today I added the ground texture which made the game actually look like something. Before I was only using gray boxes for the floor and everything was white. The second image shows some more progress I made today which is adding enemies that will chase you. The white objects are there just so I know which way the character is facing. The word "Net" is a placeholder where the enemy's name will go. Right now they are just called NetworkEnemy.


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