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Thursday, July 25, 2013

Weapon and Animation

The animations in BattleRPG can either be still images, looping animations, or animations that only play once. This applies to players, weapons and enemies.
Here are the default sword and arrow items. Below them is an example of an animated sword. In the game the sprite rotates to simulate the motion of swinging a sword, so make sure to draw any animated sword effects as if the canvas itself is rotating.

Adding enemies

Unlike a player's melee attack, melee monsters do not have a sword object. Their attack needs to be drawn into the sprite. I decided to do this since I always considered a player's sword to be a major part of the game. It defines the player just as much as their character sprite. Enemies should be more generic.
I kept the sword swiping code in the enemy AI if I ever wanted add a sword object in the future. Maybe enemies might drop the weapon they were using, so seeing them use the sword would be incentive to take it from them.

Friday, July 5, 2013

Hosting images

You can customize the look of your character and weapons however you like in BattleRPG. But you will need to host the images online and enter their URLs into the game's character editor in order to use them. Hosting images is a lot easier these days than it was in the past. There are so many sites that let you upload images. In fact I'll just use this blog to host my images. Here are the default graphics for the Knight character skin. The game is actually reading the URLs of these images directly.

Art created by:
Johannes Sjölund

Friday, June 21, 2013


Enemies will drop gold coins and exp orbs depending on how much damage you dealt to them. Other players cannot pick up items meant only for you so stealing exp is not possible.

Thursday, June 20, 2013

Looking pretty sweet

I remember back when I made my first game I had a blog like this and I posted images of my progress. I thought I would do the same this time, however I now realize that most of the images I posted for that game were of new graphics I was making. In BattleRPG I am not doing any graphics, it is all just coding, so I am noticing I have nothing to show!

However the game is coming along better than I could have hoped. In fact the reason I'm even taking a break to make this post is because I just completed a massively complex memory system for the enemies that lets them remember who attacked them and how much damage each player did. While this might seem simple, it has taken me about three days to finish it. If this was a single player game doing something like this would be easy, however getting the enemy to remember who it has interacted with regardless if that player has disconnected, reconnected, changed costume or even informing new players that just connected what previous players have done was incredibly complex.

Saturday, May 25, 2013

It Begins

Blogs are a great way to keep motivated with projects and are fun to look back on once a project is over. I will use this blog to record the progress of a new game I am developing called BattleRPG. A bit of a generic name but it's easier to say than CustomBattleRPG.

Here are the first images of the game. Today I added the ground texture which made the game actually look like something. Before I was only using gray boxes for the floor and everything was white. The second image shows some more progress I made today which is adding enemies that will chase you. The white objects are there just so I know which way the character is facing. The word "Net" is a placeholder where the enemy's name will go. Right now they are just called NetworkEnemy.